Lumino city develop photos6/22/2023 Yes, you could barrel roll through it, especially as you are furnished with an incredibly detailed and beautiful handbook from the start which, if you wish, gives you solutions to each and every puzzle (similar to, but far more easy to access than Machinarium) but in a lot of ways that's missing the point of what they've created.Īs all of the scenes have been hand built and photographed they've used so many clever aspects to make the journey rich, from the refraction in beautiful glass globes, camera moves between locations and extremely beautiful and clever set design within the smallest of puzzles that throughout the game there are rewards at every turn. There are obvious parallels with games such as Machinarium with the craft of the artwork and the nature of the point and click-ness but Luke Whittaker and team have lavished so much care throughout that, if you let yourself indulge in the surroundings, the characters, the art work, the music and sound, the experience continues to multiply the further you go. ![]() You won't be disappointed as you guide the fearless Lumi around the great heights of the city while you get to the bottom of the mysterious kidnapping.įor me the depth and beauty of this game is just the tip of the iceberg. The sound is varied with catchy tunes and appropriate mechanical noises. While sometimes there are arrows pointing the way, other times you have to click on that out of focus ladder in the background in order to climb, so be aware of that if you are feeling stuck. At times, the unique perspective of the game can make it difficult to tell where you can tap to explore different areas. Every screen is beautiful and just draws you in to the world and makes you wish you could physically explore it yourself. The handmade three dimensional world of Lumino City is absolutely amazing to look at. The puzzles generally make sense, and vary in difficutly over the course of the game, and interacting with the people you meet on your way is always a treat. For the most challenging experience, look up the pages corresponding to the area you are in only if you can't figure something out yourself, though it is nice to know you've got a hint book at hand. It says right in the front of the manual to only use in emergencies, and that is what I would recommend as well. Other times it will just give you a push in the right direction, while on occasion it will just give you the answer you're looking for out right. Sometimes your grandfather's book is essential to solving the task at hand. To use an item, tap and hold, then drag the item where you want to use it. Here you can access your grandpa's book (all 900 pages-don't worry, it's easy to rifle through), as well as anything else useful you may have picked up along the way. It puzzles range from mundane to fantastic but you will be so preoccupied wondering how the developer built each environment that, even at its lowest moments, you remain enraptured by its charming style.Just tap where you want to walk or examine. ![]() Cute and charmingįrom start to finish Lumino City keeps you captivated with its breathtaking, paper craft world. Here Lumino City respects your intelligence - a contents page that leads you to relevant spot, providing you can solve a simple math problem related to the puzzle. ![]() Each problem has its own entry which offers clues to the solution, but there are hundreds of pages that offer no help at all. If puzzles ever prove too complex you always have you granddad’s technical manual to hand. But there is one through line across all of these problems - they can all be solved using the intuitive interface. ![]() Another wants you to place mirrors correctly to reflect light in to a series of rooms, all so you can see the different parts of a code to open a door. One just has you talking to a selection of disgruntled neighbors in the right order so they stop arguing. Lumino City's puzzles vary significantly in complexity - and quality. It’s a feat made all the more impressive once you realize many of the effects are practical and developer, State of Play Games, actually build a 10 foot high model city in which to set the action. The world gently rotates as you move from one puzzle to the next, shifting seamlessly between 2D and 3D, all looking stunning. Instantly setting off to the Lumina City, you begin to meet its many entertaining inhabitants, all of whom have their own mechanical problems that must be solved to progress. From the opening scene, in which you explore your grandfather’ house, every screen and puzzle oozes a distinctive tactile style that begs to be explored and touched.īut - before you get a chance to really appreciate the world the developer has created – a noise comes from another room, and Lumi runs out to discover her Grandfather has been kidnapped.
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