Dinocide steam6/14/2023 Community Hub Community Guides Play Now Global Steam PCGamingWiki SteamDB Steam-Tracker 1,161 Players 1,665 Players & Owners Show: Achievements. Dinocide is a classic NES inspired old-school single-player platformer in a prehistoric fantasy world. No Game Characters: I searched mainly for gorgeous backgrounds, which usually ended up on landscapes and so. And usually, characters take the whole background or lows the fanciness of the piece, so I tried not to include them. For anyone who loves Hitman series, this Steam background is a must check. A few Exceptions were made (mostly for the game Transistor)Ĭlear Backgrounds Only : Similar to the third rule, I tried to aim for colorful, fun and similar backgrounds, not obscures one, were things could be barely seen.Īnya by the Moon : $0. Please, for those who are interested, I implore you to take them up on that offer and make sure this game is right for you before you make a purchase.Into Red shows Agent 47 holding his silver ballers, with a muted red background. Should the trailer pique your interest, the studio has at least been gracious enough to provide a free demo on their website so you can always try before you buy. If you do need a serious dose of nostalgia, you’re much better off picking up one of the classics instead of spending roughly $10 on Dinocide. If you do manage to finish it, there is basically zero replay value and the time trial mode doesn’t take long to complete either. It’s tough because I really did hope for something fun from Dinocide, but you’re left feeling bored and unmotivated to finish. Levels quickly become a blend and you can’t differentiate one from the next, all the while being reminded that the games this is supposed to be inspired by already did all of this better. “Make just a few simple mistakes and you’re kicked back to the map, losing whichever gear you may have brought into your last attempt.”Įven if all of the above was simply a matter of preference, a huge problem is the lack of content as well as originality. Make just a few simple mistakes and you’re kicked back to the map, losing whichever gear you may have brought into your last attempt. Yes, there was a small hunger mechanic in Wonder Boy, but it wasn’t as punishing. Your health and hunger are also basically the same, so when you take a hit you become hungrier. When missing a jump kills you only because you no longer have enough time to reach the next piece of food, it’s frustrating. Blame it on preference if you’d like, but I really prefer movement that has just a hint of momentum to it.Īnother issue that really hampers the experience is the whole hunger mechanic. Games like Super Meat Boy and Super Mario Bros are two examples of what a great jump feels like, and I really wish the dev team had gone more towards this style. Dinocide’s jump isn’t terrible, but when the main part of your game is jumping, it should feel great. Now, it can be difficult to program a jump from scratch that feels good one that has a proper arc and doesn’t feel too floaty. There are a few things holding this retro 8-bit platformer back, and number one on my list of problems is easily the jump. “While there are some similarities between Dinocide and Wonder Boy, I’m disappointed to say the amount of fun to be had wasn’t one of them.”
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